Prerequisite(s): Proficiency with Medicine and poisoner’s kit

You are an expert at subduing a target with nonlethal poisons. You gain the following benefits:

When you use a poison that causes unconsciousness, you increase the DC of saving throws made to resist it by 1 for every 2 points of proficiency bonus you possess, and if the unconsciousness caused by that poison has a variable duration that duration is always the maximum amount.

When examining a creature rendered unconscious by such a poison, you can make a Wisdom (Medicine) check against the poison’s save DC + 5 to determine how much time remains until the target awakens.

You can also use the Medicine skill to ameliorate pain.

As an action and bonus action, you can infuse or inject a creature with a mixture of pain-deadening compounds. After 1 minute, the target gains advantage on saving throws against fear and poison. This bonus lasts 1 hour.

Alternatively, you can provide a fast-acting sedative that provides the above benefits 1 round after being injected rather than 1 minute; however, the duration of the effect is reduced to 1 minute. If the target is already affected by a pain effect or is already frightened or poisoned, they can instead attempt a new saving throw (without advantage) to suppress the effect as long as the anesthesia lasts.

Once you have used this feature a number of times equal to your Intelligence modifier, you require a long rest before it can be used again.

Section 15: Copyright Notice

Mutants and Mad Scientists (5E) © 2018, Legendary Games; Authors: Jason Nelson, Mike Myler, and Clinton J. Boomer.