Animal Magnetism

You have a tiny patch of hair on your body that is actually a love charm.

  • Increase your Charisma score by 1, to a maximum of 20.
  • You have advantage on Deception and Persuasion checks involving humanoids.
  • Once per day, you can cause one humanoid within 60 feet of you to approach you if it fails a Wisdom save (DC = 8 + your Charisma modifier + your proficiency bonus). On a failed save, the creature use its movement on each of its turns to move within your reach. When the humanoid has done so, it can’t willingly move away from you. If you damage or otherwise harm an affected humanoid, the affected humanoid can make a Wisdom saving throw to end the effect. The effect lasts for up to 1 minute and the humanoid can make a Wisdom save each round to resist the effect. Once you use this ability, you can’t use it again until after a long rest.
Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page