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Apocalyptic Mutation: Claws

The apocalypse has caused you to change. Either through contact with fiendish blood or being warped by the blasted landscape, you gain the ability to extend long retractable catlike claws from your fingertips and can even inject poison into your victims.

  • You are proficient with unarmed strikes.
  • Your unarmed strikes deal 1d6 slashing damage and have the light and finesse properties. You can use unarmed strikes with your claws in two-weapon fighting as if they were each weapons held in one hand.
  • When you hit a creature with an unarmed strike, you can use your bonus action to force the target to make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. The target takes poison damage equal to your level on a failed save, or half as much damage on a successful one. Once you use this benefit, you can’t use it again until you finish a short or long rest.
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Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.