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Banishing Strike

You have learned the weaknesses of fiends and other extraplanar monsters through harrowing combat. You gain the following benefits.

  • Your weapon attacks score a critical hit against celestials, fey, fiends, or undead on a roll of 19 or 20.
  • When you score a critical hit on a creature not native to the plane of existence you are currently on and it is reduced to 50 or fewer hit points after the attack deals damage, the creature must succeed on a Charisma saving throw or be banished in a flash of blinding white light to its home plane. The creature does not automatically return, unless it has some independent means to do so. The save DC is 8 + your proficiency bonus + the highest modifier among your Intelligence, Wisdom, and Charisma scores.
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