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As someone used to the rowdiness of nocturnal life and drinking establishments, you have developed the following benefits:

  • When you are poisoned, you do not have disadvantage on attack rolls, and you have advantage on saving throws against being frightened.
  • You have advantage on ability checks associated with gambling games.
  • Mist and fog, magical or not, hamper your vision less than normal. You suffer no negative effects from a lightly obscured area, and a heavily obscured area only gives you disadvantage on Wisdom (Perception) checks that rely on sight.
  • You are a veritable night owl, with the vision to match.
  • You gain darkvision out to a range of 30 feet. If you already have darkvision, its range increases by 30 feet.
  • You have advantage on Wisdom (Perception) checks contested by a Dexterity (Sleight of Hand) or Dexterity (Stealth) check.
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Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle 'Iris' Deschamp

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