5e SRD >Feats >

Betrayer

Prerequisite(s): Charisma 14 or higher

You can charm people into lowering their defenses, allowing you to ambush them more effectively.

  • You can attempt a Persuasion check to make a creature’s attitude toward you non-hostile. If successful, you can draw a weapon and make a single melee attack against that creature as a bonus action.
  • If you roll a natural 20 on this check, you have convinced the target that you are friendly, and you gain advantage against your opponent on this attack. If the target survives, it suffers disadvantage on its initiative check for this combat. Once you attack the creature, it becomes hostile.
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Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.