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Blood Frenzy

The sight and scent of blood sends you into a ravenous frenzy.

Prerequisite(s): Maghra

Benefit(s): When a creature you can see within 30 feet drops to less than half their hit point maximum, you can enter a frenzy as a bonus action. This frenzy grants you advantage on Strength and Constitution ability checks and saving throws and grants you advantage on Wisdom saving throws. You also gain temporary hit points equal to your proficiency bonus. The frenzy can last a number of rounds equal to your Constitution modifier + proficiency bonus (minimum of 1 round). When the frenzy ends, the benefits end, including the temporary hit points. You must complete a short rest before you can enter a frenzy again.

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