Bonded Monster

Bonded monsters are the young offspring of terrible foes you may recognize from your adventures.

Though their adult counterparts are often evil or destructive, these young creatures can learn and grow alongside their new family, becoming something more. Many of these creatures are orphaned, lost, or abandoned. It falls to you to become their guardian, their companion. They can be trained to use their unique abilities to aid and protect you in battle, and even grow alongside you as you progress together through your adventures.

Prerequisite(s): Proficiency in Animal Handling

You call forth a magical creature from the wilderness to serve as your faithful companion. This companion is loyal to you, follows your verbal commands, and takes its turn immediately after yours. It understands the languages you understand but can’t speak. The creature can only take the Dash, Disengage, Dodge, Hide, or Help actions unless you use your action on your turn to command it to take a specific action, such as the Attack action. It may move and take bonus actions and reactions as normal. If your companion is slain, the magical bond you share allows you to return it to life. As a light activity during a long rest, you may spend 10 gp worth of rare herbs to call your companion’s spirit, which restores your companion to life with all its hit points at your location at the end of the rest. You can return your companion to life in this way using the magic of your bond even if its body is lost or destroyed.

When you take this feat, choose one of the following creatures to be your companion: basilisk whelp, blink dog pup, displacer cub, dragon hatchling, ember runt, flailing snailing, phoenix fledgling, or pygmy watcher.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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