Chain Master

Prerequisite(s): Proficiency with the spiked chain

When you hit a creature with a spiked chain, you can use a bonus action to attempt to grapple the target. You can use another bonus action to release the target. As long as the grapple lasts, you can’t use the spiked chain to make attacks. If you drop the spiked chain, the target remains grappled until it uses an action to escape (no check required).

When you wield a spiked chain, you can also use a bonus action to gain any one of the following benefits:

  • You gain a +1 bonus to AC.
  • The weapon loses the two-handed property and gains the versatile property, dealing 2d4 piercing damage when you wield it in two hands.
  • When you take the Attack action, you can use a bonus action to make a melee attack with the opposite end of the spiked chain. The weapon’s damage die for this purpose is 1d4, and the attack deals piercing or slashing damage (your choice).

The chosen benefit remains in effect until you end it (no action required), you become incapacitated, or you change to another benefit.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb