5e SRD >Feats >

Combination Striker

Prerequisite(s): Monk

Through your martial arts training, you have honed a particular combination of moves that effectively puts your opponents off-guard. You may spend a ki point to empower your unarmed strikes in the following ways. By spending a single ki point, you have access to the entire combo, but must use the following abilities in sequence.

  • Spinning Kick. Your first unarmed strike in a turn allows you to additionally move up to 5 feet without provoking opportunity attack. This movement can be used at any time during your turn.
  • Uppercut. Your second unarmed strike in a turn forces your target to make a Dexterity saving throw versus your Ki save DC or fall prone.
  • Flame Shot. Your third unarmed strike in a turn propels as a projectile that shoots 30 feet. It deals double your martial die in fire damage.
Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

This is not the complete section 15 entry - see the full license for this page