5e SRD >Feats >

Deceptive Exchange

Prerequisite(s): Charisma 13 or higher, proficient in Deception

You trick an adversary into grabbing an object you hand them, even in the midst of combat.

  • As a bonus action, make a Deception check against your opponent. If successful, you can trick that opponent into accepting a one-handed object you are holding out toward them. The opponent must have appendages capable of holding the object you offer, and it must have one such appendage free to take the object.
  • The confusion caused by this action gives the opponent disadvantage on its next attack against you.
Section 15: Copyright Notice
Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.