5e SRD >Feats >

Deft Climber

Prerequisite(s): Dexterity 13 or higher

Your agility is unsurpassed when it comes to climbing and maneuvering as you climb. You gain the following benefits:

  • Climbing does not cost you extra movement. You can use Dexterity rather than Strength when you make an ability check to climb.
  • You can ignore difficult terrain while crawling.
  • If a trap or natural hazard would cause you to fall, you can use your reaction to avoid falling.
  • During a long rest, you can stand watch for 1 additional hour. This doesn’t change the time required for you to complete a long rest.
  • You can use a climber’s kit as a bonus action instead of an action.
  • When you are moving at travel pace, you contribute your Wisdom (Perception) to noticing threats even when you are engaged in another activity (such as foraging, navigating, or tracking).
Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb