5e SRD >Feats >

Double Jump

You defy gravity in an unexplainable way.

  • Your Dexterity score increases by 1, to a maximum of 20.
  • When you jump, as part of your movement, you can jump again it the peak of your jump, effectively doubling the range of the jump. If falling, you can use a reaction to jump right above the ground, negating any falling damage.
  • If your Dexterity score is 18 or higher, you can use a bonus action and a reaction both to perform a triple jump, tripling your effective jumping range.
Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete section 15 entry - see the full license for this page