Elemental Spell

You can manipulate the elemental nature of your spells.

Prerequisite(s): Ability to cast 1st level spells

  • Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type. An elemental spell uses up a spell slot one level higher than the spell’s actual level.
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Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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