Elementalist

You develop a natural affinity for an element.

When you take this feat, choose fire, earth, water, or air. You gain the following benefits:

  • You learn Primordial.
  • You gain one of the following crantrips based on the element you chose: produce flame, shape earth, mold water, or air gust.
  • You gain the ability to manifest an elemental of your chosen element. As an action, you can summon a mephit to an unoccupied square within 30 feet.
  • You can summon a mephit in this way once, and regain the ability to do so when you finish a long rest. You may only have one mephit at a time, and summoning a new mephit causes your current mephit to vanish. The mephit summoned is based on the element you chose: magma mephit (fire), dust mephit (earth), ice mephit (water), wind mephit (air).

You may choose this feat multiple times. Each time you may choose a different element, and the number of mephits you can have summoned at a time is increased by one.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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