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You form a deep connection with another living being, sometimes sharing the same thoughts.

Prerequisite(s): Elf, Wisdom 13.

  • Increase your Wisdom or Charisma score (choose one) by +1 to a maximum of 20.

You and another willing living creature can be bonded in a ceremony that takes 8 hours. This ability grants you several gifts.

  • You know if your elf-bonded ally is in danger so long as they are on the same plane. These feelings manifest as a subconscious warning that you instinctively know means danger.
  • You can sense the bonded allies location in general degrees, knowing the compass direction, a feeling of “near” or “far”
  • You may as a reaction sacrifice a recovery hit die which is then transferred to the elf-bonded. This last ability may only be performed once per long rest.

Death separates the bond, though any creature resurrected or raised again could have the bond performed once more.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.

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