Fey Soul: Satyr

Restriction: A character may only have one fey soul feat.

Summary: You have given into your fey soul fully allowing you to manifest a greater portion of its power. 

Prerequisite(s): Changeling: satyr sub-race

Benefit(s): You gain the following abilities:

Ram’s Legs: if you didn’t have them already, your legs become like those of a ram complete with hooves. They grant you the following abilities:

  • Your walking speed increases by 5 feet.
  • When making climb checks to climb natural terrain, you have advantage on the check and your speed is not halved.

Life of the Party: When you join a festivity or put on a performance, you have the power to become the center of everyone’s attention. This a magical charm effect and creatures that can’t be charmed are not affected. When you perform for 1 minute, you can attempt to entice a number of humanoids equal to your proficiency modifier that have witnessed your full performance to join in your revelry.

Each humanoid must make a Charisma saving throw (DC = 8 + your Satyr Magic ability modifier + your proficiency bonus) or be charmed by you. While charmed in this way, the humanoid will follow you around partaking in any dance and song you initiate; consequently, the creature has disadvantage on all concentration and perception checks while charmed. The charmed condition ends for the creature after 1 hour, if it takes any damage, if you attack the target, or if the target witnesses you or your allies attacking or damaging any of the target’s allies.

Once used, you regain the use of this ability after completing a long rest.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete section 15 entry - see the full license for this page