You chance taking a hit in order to distract your opponent from nearby allies. You gain the following benefits:

  • You gain +1 to your Wisdom score, with a maximum of 20.
  • As a bonus action when engaged with an enemy, you can make a feint to move away. If you win an opposed Wisdom (Insight) check with that enemy, it uses its reaction to make an attack of opportunity at you with disadvantage. If the enemy wins, it may choose whether to use its reaction to attack you. If it chooses to attack, it uses its reaction to do so and rolls with advantage.
Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter