5e SRD >Feats >


Many ogres are easy to manipulate, but some become angry when an outsider attempts to influence them.

Prerequisite(s): Ogre

Benefit(s): You have advantage on saving throws against magic that inflicts the charmed condition. If you fail your saving throw, you can attempt a new saving throw at the end of your next turn. If you succeed on your saving throw and are aware of the source creature, you have advantage on your attack rolls against that creature for 1 minute.

Other creatures have disadvantage on Charisma (Deception), and Charisma (Persuasion) checks against you. Your Charisma or Wisdom score increases by 1, to a maximum of 20.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete section 15 entry - see the full license for this page