Harpooner

You can add a rope to your throwing weapons to recover them on the battlefield and make particularly vicious attacks.

When you make a ranged attack using a weapon with the thrown property and without the finesse property, you can add your Dexterity modifier to the damage roll in addition to your Strength modifier. Moreover, as a bonus action, you can bring the weapon back to your hand.

Alternatively, if your thrown weapon deals piercing damage, you can use your bonus action to harpoon your target instead of recovering your weapon. The target of your harpooning must be no more than one size larger than you.

Make a Strength check contested by the target’s Strength or Dexterity (target’s choice). If you succeed, the target is grappled (see the Conditions chapter). The target can escape the grapple as normal (see the Grappling section of the Combat chapter: Making an Attack). The rope can also be attacked (AC 12; hp 5; immunity to bludgeoning, poison, and psychic damage) to end the grapple. As long as a creature is harpooned and you hold the strap tied to the weapon’s rope, you can automatically make a successful harpoon attack as an action. Finally, instead of using the normal rules for moving a grappled creature, you can forsake your movement to draw a harpooned creature toward you up to half your speed.

Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp