Herbal Healer

You know which plants and herbs to use to make herbal poultices and unguents.

Prerequisite(s): Wis 13+, Nature proficiency

  • You gain proficiency with the herbalist kit.
  • You can spend one hour to create a number of herbal healing salves equal to your proficiency bonus. These salves add +1d6 hit points to a target’s recovery dice during rest. Your salves are only good for 24 hours.
  • You can spend one hour to create a powerful healing salve that functions as lesser restoration.
Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.

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