Horned Warrior

Prerequisite(s): You must have horns on your head that can be used as an unarmed attack or be wearing a helmet with horns large and sturdy enough to be used as a weapon. You have learned to use your horns in combat. You gain the following abilities.

  • Horn Attack. You are proficient with attacking with the horns on your head or helmet. Unless otherwise specified by your race or the helmet description, they do 1d4 + your Strength modifier piercing damage.
  • Goring Charge. Immediately after taking the dash action on your turn, you can make one melee attack with your horns as part of that action. If you hit, you can use your horns to take the shove attack action as a bonus action.
  • Door Basher. With a running start of at least 20 feet on your turn, You gain advantage on Athletics checks to break objects if you can use your horns to do it.
  • Opportunistic Gore. Immediately after you hit a creature with a strength based melee attack as part of the attack action on your turn, you can use a bonus action to attack with your horns.
Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete section 15 entry - see the full license for this page