Improvised Weapon Mastery

Improvised Weapon Mastery

You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.

Prerequisite(s): Catch Off-Guard

  • Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (1d10 if the improvised weapon is two-handed).
  • Improvised weapons in your hands also have a critical threat range of 19–20.
Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.