Your Halfling ancestry allows you to jinx foes.

Prerequisite(s): Elfling, Charisma 13.

  • You can jinx enemies like a Halfling. You gain the ability to curse another creature with bad luck at will as an attack action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Wisdom saving throw to resist this jinx (DC = 8 + proficiency bonus + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature suffers disadvantage on its next saving throw. This jinx lasts for 24 hours or until you attempt to use your jinx again.
Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.