5e SRD >Feats >

Magic Marksman

Prerequisite(s): The ability to cast at least one spell

As an action, you can store the potential of a spell with a range of touch and a casting time of one action into an arrow or other ammunition. To cast the stored spell, choose a creature or point within the weapon’s range and loose the missile from a weapon that uses that ammunition. While casting the spell this way, the weapon counts as a spell focus and the act of firing counts as the somatic component if the spell requires them. If the chosen spell requires a spell attack roll to hit its target, make a ranged weapon attack roll using the weapon instead. Otherwise, the spell comes into effect as though you had touched the targeted point or creature.

If the stored spell is not used before the end of your next turn, it dissipates.

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Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross