5e SRD >Feats >

Nature’s Favor

You take to the forests, water, cities, mountains, or the underground exceptionally well, whether due to your upbringing, hobbies, or training.

  • Increase your Constitution by 1 to a maximum of 20.
  • You gain advantage on Wisdom (Nature) checks.
  • Select your favored environment and gain an additional effect while within that environment.
Environment Effect
City/urban Once per long rest you may roll an Intelligence (History) check DC 13 to see if you know one of the following: a local figure of note, a single point about local politics, or a safe location within the city.
Forest You may cast hunter’s mark without magical aptitude or using spell slots once per long rest.
Hills/Mountains You may claim advantage on saving throws relating to exhaustion while in the mountains.
Underground Once per long rest you may roll an Intelligence (History) check DC 13 to see if you know one of the following: a weak structural point such as in a cave or mine system; a relatively safe location; a single fact about relevant history or politics of the area.
Ocean/Water You may claim advantage on Strength (Athletics) checks to swim; you suffer no harm in temperatures as cold as –20 degrees Fahrenheit while near a major source of water such as a sea or ocean. You can take this feat multiple times for additional environmental effects, but the Constitution bonus and advantage to Wisdom (Nature) checks do not stack.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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