Naval Commander

Your clever tactics and forceful leadership help your crew tackle any task.

Prerequisite(s): Charisma 13 or higher, Intimidation or Persuasion proficiency.


  • If you are on board a ship, you can use the Help action to assist every ally on board that is performing a type of action specified by you, either performing a skill or making an attack.
  • You can use the Help action to assist your allies defensively, granting a +2 bonus to Armor Class and a advantage on Dexterity saves until the beginning of your next turn.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.