5e SRD >Feats >

Pale Hand Training

Prerequisite(s): Dexterity score of 13 or higher

Trained by the master thieves of the Pale Hand, you have learned to get into places you don’t belong.

Increase your Dexterity score by 1, to a maximum of 20.

You gain proficiency in Thieves’ Tools. If you are already proficient in this skill, you may double your proficiency bonus when using thieves’ tools. In addition, you have advantage on ability checks when detecting or disarming traps.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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