You can duck and weave between blows and obstacles, granting you the following benefits:

  • When you are the target of an opportunity attack, you have resistance against the resulting damage.
  • You have advantage on rolls to escape being grappled or restrained by a creature. When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
  • You can squeeze into a smaller space (see the Combat chapter) with no ill effects. Moving through a non-hostile creature’s space costs you no extra movement.
  • You can attempt to move through the space of a creature whose size should normally prevent you from doing so. Make a contested Dexterity (Acrobatics) check. If you are successful, you can move through the creature’s space (it is still considered difficult terrain) and your movement does not provoke opportunity attacks from that creature until the end of your turn.
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp