Soul Bond

Prerequisite(s): Bonded

Your bonded companion’s size increases by one category, doubling its damage dice on all attacks and abilities. Its hit point maximum is increased by 5 x your level. It adds your proficiency bonus to its armor class and all attack rolls, damage rolls, skill checks, saving throws, and saving throw DCs for its abilities.

Your companion can now take any action on its turn without being commanded, including the Attack action. Your bond strengthens, allowing you to telepathically communicate with it while it is on the same plane of existence. Additionally, as an action you can perceive through your companion’s senses until the start of your next turn, gaining the benefits of any special senses it has. While perceiving through your companion’s senses, you are deaf and blind with regard to your own senses.

During a short rest, your companion regains all lost hit points. As a light activity during a short rest, you may spend 10 gp worth of rare herbs to call your companion’s spirit, restoring your companion to life with all its hit points at your location at the end of the rest.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete section 15 entry - see the full license for this page