Stand Still

Stand Still

You can stop foes that try to move past you.

Prerequisite(s): Str 13+, Combat Reflexes.

  • When a foe moves through squares you threaten, you can spend a reaction and that enemy cannot move for the rest of his turn unless it makes a successful overrun attempt. An enemy stopped in this way can still take the rest of his action, but cannot move.
Section 15: Copyright Notice

Fifth Edition Feats. © 2016 Total Party Kill Games, Brian Berg.