Submarine Skirmish

You can flip, twist, and turn in deadly and dangerous attacks in the water.

Prerequisite(s): A swim speed.


  • If you dash when swimming, your swim speed is increased by 10 feet until the end of your turn.
  • If you use the disengage action while swimming, you may take a single melee attack before beginning your movement.
  • If you move at least 10 feet before making an attack, you gain advantage on one attack you make during or after that movement.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.