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Technopath

Prerequisite(s): Telepathy, or the ability to cast detect thoughts

Your communion with machine language allows you to connect with devices with the power of thought. This ability allows you to mentally interface with computers and devices, but not creatures, up to 60 feet away. You can access any function someone could access by physically manipulating the device without needing to touch it. Manipulating devices in this way requires concentration, and you can simultaneously access a number of devices equal to your Intelligence modifier (minimum 1). As an action, you can choose one device you are mentally interfaced with and cause it to shut down or cause it to behave erratically for 1d4 rounds.

Spells and effects that would interrupt magical telepathy also interrupt this ability. If a device you are trying to interface with is intelligent, magical, or otherwise unusual in the DM’s discretion, you must succeed an Intelligence saving throw with a DC of the DM’s discretion.

Strange creatures inhabit the worlds of fantasy, from the menacing to the magnificent, each one keen to guard its own treasures, or sometimes set as guardian to protect the wealth of another. You must always keep your eyes open and your wits about you to survive the dangers waiting beyond the horizon or beyond the next dungeon door!

Section 15: Copyright Notice

The Dragon’s Hoard #13 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and JamesLevi Cooke