Tool’s Folly

A half-dwarf fights with all of their body. They use their hands to hit, their feet to kick, and their voice to drive fear into their opponents’ heart.

Prerequisite(s): Half-dwarf

Benefit(s): You develop your conversational skill to better deceive others. You gain proficiency in the Deception skill.

If you are already proficient in the skill, you receive no added bonus.

Then you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check; adding a +2 bonus to your roll. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, you cannot deceive the target in this way for three rounds.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

This is not the complete license attribution - see the full license for this page