Unlucky

You have such terrible luck that you are able to turn it on others. You roll a critical failure on a 1 or 2.

You have 5 unlucky points. Whenever a creature within 30 feet of you makes an attack roll, ability check, or saving throw, you can spend an unlucky point to roll an additional d20. You can do this after the creature rolls the die, but before the outcome is known. You choose which d20 rolls to use for the action. A creature can combat your unlucky dice with their own lucky rolls, or vice versa, cancelling each other out. When you use this feat against a creature, you bestow your bad luck onto them for 1 minute and alleviate it from yourself. You no longer have critical failures on a 1 or 2 but the target does. You regain a single unlucky point when you roll a critical failure and regain all expended unlucky points when you finish a long rest.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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