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Prerequisite(s): Strength or Dexterity 13+

You have trained extensively for the games and have greatly improved your ability to jump.

  • You may add 1d10 feet to the distance of your long jumps and 1d6 feet to the height of your high jumps.
  • You can stand from the prone position by spending only 5 feet of movement.
  • When calculating your jumping distance, you can use either your Strength or Dexterity ability scores.
  • You may move through an enemy creature’s space and land on the other side of them by vaulting over them. This costs you only 5 feet of movement and cannot be used on creatures who are greater than one size category larger than you. You can vault over a creature two size categories larger than you if you are wielding a pole weapon.
Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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