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Void Channeler

As an action, you can speak aloud a word or short phrase in void speech. One creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw against this magic (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.

Other creatures who can hear you suffer minor reactions to the void speech such as spontaneous nosebleeds, headaches, bits of hair falling out, and other unsettling effects. The first time you use this ability, you suffer no adverse effect. If you use it again before completing a short or long rest, you take 1d4 necrotic damage. Each additional time you use it before finishing a rest, the necrotic damage increases by 1d4.

Section 15: Copyright Notice

Deep Magic: Void Magic © 2016 Open Design; Author: Dan Dillon.

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