Wield Anything

Prerequisite(s): proficiency bonus +3

Your training with other weapons carries over to your improvised attacks.

  • Treat improvised weapons as if they are also a thrown weapon you are proficient with as long as the improvised weapon could have been selected instead. You may throw objects or beings up to the same size as you.
  • The damage dice you roll for the attack is the same as that weapon, but the damage type becomes bludgeoning (or other, depending upon the object being thrown, at the GMs discretion.
Section 15: Copyright Notice

Battlemasters & Berserkers © 2021, Legendary Games; Author Darrin Drader.

This is not the complete section 15 entry - see the full license for this page