Alchemist’s Assistant

Wondrous item, rare (requires attunement by a fighter or rogue)

This coarse cloak has many pockets and pouches for holding misc. alchemist’s supplies, along with a small pocket for bullets and a sling on the small of the back.

Radiates: Conjuration and transmutation magic.

Power: You gain proficiency with alchemist’s supplies and the poisoner’s kit. If you are already proficient, you gain a +2 bonus instead.

Power: You may access any of the pouches on the cloak as a free action for the purpose of stowing, retrieving, and/or using your alchemist’s supplies; this includes bombs, poisons, potions, powders, etc.

Power: The cloak produces a limited daily supply of three alchemical compounds: poison powder, sleep powder, and spark powder. You may dip your sling’s bullets into a single alchemical compounds before using them to attack as a free action. The cloak creates a total number of compounds per day equal to your level + your Wisdom modifier + your proficiency bonus. You decide which compound is created each time you dip a bullet in its pockets. You are immune to the effects of all three powders.

  • Poison powder. If someone is hit with a bullet coated in poison powder, they must make a Constitution saving throw or take an extra 1d4 poison damage and become poisoned. The target can attempt to repeat the saving throw at the end of each of their turns, ending the effect on a success.
  • Sleep powder. If someone is hit with a bullet coated in sleep powder, they must succeed on a Constitution saving throw or take an extra 1d4 bludgeoning damage and fall unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to shake them awake.
  • Spark powder. If someone is hit with a bullet coated in spark powder, they must make a Dexterity saving throw or take an extra 1d4 fire damage and an additional 1d4 fire damage at the start of each of their turns. A creature can attempt to smother the flames as an action. Spark powder makes a loud sizzle on impact that can be heard for 60 feet. Flammable objects hit by these projectiles ignite if not being worn or carried by a creature.
Section 15: Copyright Notice

250 Magic Items For Fighters and Rogues. Copyright 2021 MageGate Games Inc. Author: Baba Azizi Tucker & Jackson Dean Chase

This is not the complete section 15 entry - see the full license for this page