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Amnesia Tick

Wondrous item (cybertech), rare

This tiny nanoprobe appears to be fashioned into general appearance of a robotic tick, and for good reason. Designed to be used for covert operations, it its tiny pincers cling to flesh allowing it to be lodge on to a host anywhere. In this manner, its owner has numerous places to affix it where it’s not likely to be readily detected.

When activated and tossed onto an unsuspecting host, the tick affixes itself into exposed flesh near the head—typically behind the victim’s ear. Once attached, it begins emitting a disruptive frequency directly into the central nervous system that temporarily alters the victim’s memory and perception. The host must make a DC 13 Wisdom saving throw or become stricken with an electronically generated form of global transient amnesia that lasts for as long as the probe remains active or until the tick is removed. In this state, the individual remains fully cognizant of their own identity and readily recognize friends, however they cannot recall basic information, recent history or conversations and remain utterly confused about where they are and what they are doing. While they retain memories of past years, they cannot recall any event of significance that occurred in the last 24 hours. Furthermore, the victim doesn’t recognize any individuals or places to whom they have been introduced within the previous 24 hours, nor can they recall prepared spells.

A typical amnesia tick possesses enough energy to maintain the signal for 1d3 hours, after which it runs out of power and detaches from the victim. As soon as it detaches, the effect wears off and the individual’s memory returns to normal allowing them to recall only murky recollection of major occurrences within the last 24 hours.

Section 15: Copyright Notice

The Dragon’s Hoard #13 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and JamesLevi Cooke

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