Arrows of Weakening

Weapon (arrow), rare

These otherwise normal-appearing arrows contain powerful debilitating magic. Slightly longer than typical arrows, the shafts of the arrows are very tensile and crowned with steel tips. These arrows are +2 weapons. Upon a successful hit, in addition to its normal damage, the arrow releases a black flash of magic and inflicts a sorcerous strike requiring the wounded victim to make a wisdom save (DC 15). On a failed save, the target suffers an additional 7 (2d6) necrotic damage and their hit point maximum is reduced by the same amount. This damage cannot be magically cured. It can only be cured by a long rest. Further, at the end of each of the target’s turns, it must repeat the save. On a success, it takes no further damage and does not need to make any more saves. On a failure, it takes another 7 (2d6) necrotic damage and its hit point maximum is again reduced by the same amount. This continues until a save is made or 5 rounds have passed. If a creature’s hit point maximum is reduced to 0, the creature dies.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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