Axe of Disemboweling

Weapon (greataxe), unique (requires attunement by a fighter of non-good alignment)

This savage-looking +1 greataxe’s serrated edge emits a sickening screech when swung. The handle is made of polished dark wood wrapped with strange leather strips (made from human skin). The axe head is forged from an unknown metal that gives off a soft, eerie glow. It sheds dim light in a 5 foot radius.

Radiates: Necromancy and transmutation magic.

Power: You deal an extra 1d8 slashing and 1d6 thunder damage with this weapon as it rips and screeches at your target. Its screech can be heard for 120 feet.

Power: When you hit a living humanoid creature with this weapon, that creature takes an extra 1d6 necrotic damage and must use an action to stop the bleeding. For every round it delays, the creature takes an additional 1d4 necrotic damage at the beginning of their turn.

Power: If you hit a creature of CR 5 or less with this weapon and it has 10 hit points or less, that creature must make a Constitution save with a DC equal to 8 + your Strength modifier + your proficiency bonus. If it fails, it become incapacitated as its stomach bulges and its entrails explode in a shower of guts and gore.

This carnage creates a 10 feet line of difficult terrain. You may spread this line over occupied or unoccupied squares, but it must begin in the square immediately to either the left or right of the dying creature (your choice). If you create the line over occupied squares, creatures in them are blinded for 1 round by the spraying blood (Dexterity save negates). Any creature that attempts to enter, exit, or remain in this steaming, slippery terrain must make a Dexterity saving throw or be knocked prone.

Section 15: Copyright Notice

250 Magic Items For Fighters and Rogues. Copyright 2021 MageGate Games Inc. Author: Baba Azizi Tucker & Jackson Dean Chase

This is not the complete section 15 entry - see the full license for this page