Bag of Freezing Caltrops

Weapon (caltrops), rare (requires attunement by a fighter or rogue)

This frosty blue and white leather bag holds a dozen +1 caltrops made of mystic ice. They shed dim blue-white light in a 5 foot radius.

Radiates: Conjuration and evocation magic.

Power: You may reach into this alchemist’s bag as an action and scatter a dozen +1 caltrops in a 10 x 10 foot area that freezes the ground they land on.

This functions exactly as the grease spell except the difficult terrain is made of ice.

The caltrops do 2 points of piercing damage and 1d4 points of cold damage; in addition, they knock the damaged creature prone unless it succeeds at a Dexterity save with a DC equal to 8 + your Dexterity modifier + your proficiency bonus. A creature knocked prone automatically lands on another caltrop and takes an additional 2 points of piercing damage and 1d4 cold damage.

After 1 minute, the caltrops and ice patch melt away and the caltrops reform inside the bag. You may use this power once per short or long rest.

Special: If you are a rogue, you may use this power as a bonus action instead of the Dash, Disengage, or Hide actions granted by Cunning Action.

Section 15: Copyright Notice

250 Magic Items For Fighters and Rogues. Copyright 2021 MageGate Games Inc. Author: Baba Azizi Tucker & Jackson Dean Chase

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