Bag of Monsters

Wondrous item, very rare (requires attunement)

This sturdy and worn satchel is filled with 7 weirdly malformed gobbets of flesh.

As an action, you can pull a gobbet of flesh from the bag and throw it up to 20 feet. When the gobbet lands, it transforms into a creature you determine by rolling a d8 and consulting the table below (if you roll a creature that has already been summoned by the bag, roll again).

d8 Creature
1 Ankheg
2 Basilisk
3 Darkmantle
4 Manticore
5 Mimic
6 Owlbear
7 Rust Monster
8 Choose a creature from the list above

When the creature drops to 0 hit points or when 1 hour has passed it crumbles into dust and a new gobbet of flesh representing the creature reforms inside the bag.

The creature is friendly to you and your companions. In combat, it shares your initiative count and takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. If you are unconscious at the start of your turn, you lose control of all creatures summoned from the bag.

Whenever you use the bag to summon a creature, roll a d4. If the result is equal to or lower than the number of creatures currently summoned with the bag (including the creature you just summoned), you lose control of all creatures summoned from the bag.

A creature no longer under your control acts at the GM’s discretion, possibly attacking the creature closest to it or fleeing to find safety. The summoned creature no longer dissolves into dust when 1 hour has passed, but instead persists until it drops to 0 hit points. Still bound by the bag’s magic, the creature will not stray far from whoever carries the bag and instead remains in the general area. If control over a creature is lost, that creature can’t be summoned by the bag again until it is slain and its gobbet of flesh has reformed in the bag.

Once three gobbets of flesh have been pulled from the bag, it can’t be used again until the next dawn.

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

This is not the complete section 15 entry - see the full license for this page