Baneful Weapon

Weapon (any), uncommon (requires attunement)

Once per turn, when you hit a creature with an attack roll using this magic weapon, you can force the target to make a DC 13 Charisma saving throw. On a failure, whenever the target makes an attack roll or saving throw until the end of your next turn, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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