Beast Mask

Wondrous item, uncommon (requires attunement by a barbarian, druid, or ranger)

This primitive leather headdress is a powerful totem shaped like a beast’s face. It features parts of the beast in its design: antlers, bones, fangs, fins, fur, tails, etc.

Radiates: Divination and transmutation magic.

Power: Your voice alters to resemble the beast this mask represents. This grants you advantage on Charisma (Deception, Intimidation, Persuasion) checks against humanoids who love, fear, or respect beasts or creatures of the mask’s type.

Power: You may speak to animals at will if they are of the same type as your mask, and comprehend languages at will against humanoid, magical, and monstrous versions of your mask type, including (but not limited to) lycanthropes; the only requirement is the creature(s) must share a distinguishing characteristic with the mask’s beast type. For example, a horse mask lets you speak to centaurs, nightmares, pegasi, unicorns, and other equine and deer or deer-like creatures like elk and peryton, while a fish mask lets you speak to kuo-toa, merfolk, merrow, quippers, sahaugin, sharks, and other piscine creatures. You gain advantage on Wisdom (Animal Handling) and Charisma (Deception, Intimidate, Persuasion) checks against them.

Power: You may cast animal friendship or animal messenger (on your beast type only) as per the Magic Item Powers Per Day rules on page 7. These spells do not work on humanoid, magical, or monstrous

Note: A subtype beast mask still gains the power to cast its powers’ spells against creatures of its general type (so a wasp mask could speak to beetles, centipedes, scorpions, etc.).

If discovered as random loot rather than worn by an NPC, roll 1d12 on the following table for mask type: The GM decides the subtype (or roll 1d2, 1d3, etc.).

d12 Mask Type Mask Subtype
1 Ape Gorilla, mandrill, etc.
2 Bear Brown, polar, etc.
3 Bird Eagle, owl, raven, etc.
4 Cat Lion, panther, tiger, etc.
5 Canine/Dog/Wolf Hyena, gnoll, wolf, etc.
6 Fish/Sea Creature Crab, shark, squid, etc.
7 Goat Ram, sheep, etc.
8 Horse/Deer Pegasus, unicorn, etc.
9 Insect Beetle, spider, wasp, etc.
10 Pig Boar, orc, wereboar, etc.
11 Rat Bat, etc.
12 Reptile/Amphibian Frog, snake, turtle, etc.
Section 15: Copyright Notice

250 Best Magic Items for Barbarians, Druids, and Rangers MageGate Games Author: Jackson Dean Chase Copyright 2021 MageGate Games Inc.

This is not the complete license attribution - see the full license for this page