Betrayer’s Blade

Weapon (Dagger), rare (requires attunement)

This magical dagger has been corrupted by dark betrayal. Treacherous to its core, the dagger instantly attunes to any creature who grasps its hilt (if it is able to attune to the dagger), forsaking its previous wielder without a second of remorse.

  • Traitor’s Paranoia. While carrying this dagger, you have advantage on initiative rolls and can’t be surprised.
  • Bite of Betrayal. When you hit with an attack roll using this dagger, the target takes an additional 1d6 necrotic damage and, if the target is a creature that hasn’t targeted you with an attack or harmful spell within the last minute, it must make a DC 13 Constitution saving throw. On a failure, the creature is incapacitated until the end of your next turn.
  • Cursed. This dagger is cursed and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the dagger.

When you start your turn in combat attuned to the dagger, you must succeed on a DC 13 Charisma saving throw or descend into manic paranoia for 1 minute. While under this effect, you regard all other creatures as enemies. On your turn, you must move toward and attack the nearest creature you can see. Each time you take damage, you can repeat the saving throw, ending the effect on a success. If your saving throw is successful or the effect ends, you are immune to the dagger’s curse for the next hour.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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