Bloodline Weapon

Weapon (varies), varies (requires attunement)

A bloodline weapon can be any common, non-magical sword or other weapon. The sheer force of will of the original wielder imprints upon the weapon over time. The weapon is sentient, with a score of 10 in Intelligence, Wisdom and Charisma to start. Its personality will mirror its original wielder. Each time the weapon passes to a new generation in the bloodline and attunes to a new owner within that bloodline, the weapon makes a charisma save with a DC of 10 plus the charisma bonus of the new wielder. If the weapon saves, then it moves one level on the below chart, gaining new powers as determined by the GM.

Weapon Level Bonus Ability Minor Benevolent Power Major Benevolent Power
1
2 +1
3 +2
4 +3
5 +3 +1 to all 1
6 +3 +2 to one 2
7 +3 +2 to one 2 1
8 +3 +1 to all 3 1
9 +3 +4 to one 3 2
10 +3 +2 to two 4 2
11+ +3 +2 to all 5 3
Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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