Briefcase of Destinations

Wondrous item, very rare (requires attunement by a creature with an Intelligence of 18 or higher)

This strange, ornate, carrying case is designed for use by the alien intellect of grey wanderers.

A creature that is not a grey wanderer that touches the briefcase without being attuned to it must succeed on a DC 15 Intelligence saving throw or immediately go mad, rolling on the Short-Term Madness table1 to determine duration and effect.

If you are attuned to the briefcase, you can use an action to name a location that you are familiar with on any plane of existence, attempting a DC 15 Intelligence check as you do so.

  • Success: You instantly cast the spell plane shift without the need for any components.
  • Failure: You and each creature and object within 15 feet of you travel to a random destination. Roll a d%. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence within your universe.

Contents: Only an attuned creature can open the case without destroying its contents. What actually is within the case is left deliberately mysterious, to be determined by the GM.

1 The Short-Term Madness table is detailed in the 5th Edition core rules.

Section 15: Copyright Notice

Total Party Kill Bestiary - Volume 2 2020 © 2CGaming, LLC. Author Ryan Servis

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