Cannon, Thunderbolt

Weapon (cannon), very rare

This copper-bound cannon launches bolts of raw electricity that strike with pounding peals of thunder. A thunderbolt cannon needs no ammunition and only one-half the normal crew of a cannon of its size. It cannot be used as an indirect-fire siege weapon.

Thunder Ball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 27 (5d10) lightning damage and 27 (5d10) thunder damage.

Kingdom Rules. A thunderbolt cannon gains a +1 bonus on damage rolls when making volley attacks, and it also gains a +1 bonus on RV and damage against armies equipped with medium or heavy armor (see Table 3-6: Equipping an Army).

In addition, the deafening shots of a thunderbolt cannon make it difficult for the target of its attacks to relay or respond to orders even on a missed attack, resulting in a -1 penalty on Morale checks made to change Strategy, Tactics, or formation or to disengage with an opposing army or unit. This penalty lasts until the Tactics Phase of the following Battle Phase.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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